AI Insights · Timothy · July 2022
Top 5 Stickman Games on iOS in Oceania - Q2 2022
Discover how the top 5 Stickman games performed on the iOS platform in Oceania during Q2 2022, with insights on downloads, revenue, and active users.
In the second quarter of 2022, the top Stickman games on the iOS platform in Oceania showed varied performance in terms of downloads, revenue, and active user metrics. Here's a closer look at the trends for each game, based on data from Sensor Tower.
Stickman Hook saw a fluctuating trend in weekly downloads, starting at around 4.8K in late March and peaking at 6.4K in mid-April, before stabilizing around 3.5K to 4.1K towards the end of June. Weekly revenue for this game showed a gradual increase, reaching approximately $130 in the week of June 20, up from $104 at the start of the quarter. Active users also saw a minor decline, from 21.3K in late March to around 19.1K by the end of June.
Ragdoll Dismounting experienced a significant spike in weekly downloads, hitting 12.4K in early April before declining sharply to around 600-900 downloads per week from mid-May onwards. Revenue followed a similar pattern, peaking at $743 in mid-April and then dropping to under $200 for most of the remaining quarter. Active users mirrored the download trend, with a high of 14.8K in early April and a steady decrease to about 1.3K by the end of June.
Draw 2 Save had a strong start with approximately 9.4K downloads in late March, but this number saw a consistent decline, reaching a low of around 700 by mid-June before a slight uptick to 1.4K at the end of the quarter. Active users also showed a downward trend from 17.2K in late March to approximately 5.5K by the end of June. Revenue data for this game was negligible throughout the quarter.
Stickman Combat Legend maintained a more stable performance in terms of downloads, ranging between 1K and 4.7K weekly, with a slight peak in early May. Active users remained relatively consistent, fluctuating between 6.1K and 7.2K throughout the quarter. Revenue data was minimal, with only a minor spike to $21 in early May.
Stickman Arena showed a steady decline in weekly downloads, starting at 4K in mid-April and dropping to around 600 by the end of June. Active users followed a similar trend, decreasing from 5.1K in early May to about 3.9K by late June. Revenue remained low, with only minor fluctuations.
For more detailed insights and data, visit Sensor Tower.